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(9 edits) (+2)

EDIT: As a heads up - all of the major issues with Passage of Grief should be patched now! I addressed every bug I’ve had reported and it seems to be working smoothly. If you played Passage of Grief before the patch on 8-15-24 and ran into issues, it’d mean a lot to have you try it again with everything major fixed up! No pressure at all, but it’s significantly more pleasant to play now!

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Thank you so much for giving this project a look! 

I'm doing live patches and bug fixes as new issues crop up, but the latest version (21) should be fully playable. 

Bug fixes performed so far include:

  • Issues with opening sliding doors
  • Some interactables not functioning
  • Volume tweaks to dialog
  • Key item occasionally not being detected until being picked up twice
  • Keys being clicked while unlocking doors toggling their visibility on inappropriately
  • Made vents easier to open/close to improve compatibility with AMD PCs
  • Improved music volume
  • Updated credits
  • Added a hint to an environmental puzzle
  • Fixed soft locks that occasionally happen on a staircase and in a curved hall
  • Fixed a soft lock where the final door in the game collided with a light, preventing entry to last area
  • Made door opening/closing smoother using vector interpolation instead of discrete inputs
  • Reduced frequency of duplicate halls appearing in a row
  • Added hints to three areas based on playtester feedback
  • Changed set point angle for door open/close to make operation smoother
  • Fixed an issue where videos were not properly packaged and didn't display on TV screens in game
  • Fixed occasional bug where player could clip through the ground when loading the first level
  • Fixed issue with locker widget visibility staying on despite being out of range of interaction
  • Improved level randomization to eliminate repetition and make key areas more frequent

If you downloaded an earlier version and ran into issues, please give the updated version a shot!

Thanks again!

-James