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(+1)

I found the UI pretty confusing. The tutorial was not very useful because there were so many tabs that I just exited out, and the "current quarter" interface was not intuitive. I also didn't realize I could perform research until the execs started complaining. 

I'd suggest modeling the UI after a browser, as it's a flow that people are familiar with (tabs at the top, rather than at the side, for one).

The other big thing I noticed was that I wasn't sure what was changing from quarter to quarter. The numbers would change even if I didn't do anything, and it was unclear how my input was being reflected in gameplay.

Yeah, I really wish I'd done something better with the UI. 

I've heard the complaint about not being able to tell what impact you are having, which is largely what drove the ability to see the history of your products, but it's admittedly a pretty weak representation, and now that I'm reading your input, I'm starting to think I have too many obscure mechanics running in the background.

I really appreciate your feedback!