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So, took a look at this game!

//THIS WILL CONTAIN SPOILERS//

The pixel art looks really nice and the sounds used are effective! The sound effects fit very well and the background ambiance definitely gives a creepier feel to the game in general.

The card mechanic is really interesting. Being able to use them to interact with different environment objects is an interesting concept and I can see this being able to be very easily expanded upon. Imagine the possibilities a house with a lot more furniture could give you, for example!

One thing I noticed though is that, depending on the situation you're in, having to wait for the cards can be a little rough. I was in the 1st puzzle and had to wait to get a Fire card, but it took me around 4 rotations of cards for me to actually get a Fire card, which forced me to have to get out of that spiral labyrinth and use up one of my cards for space so that I could get into another card rotation.

Same thing goes for the boss. I died to it a few times since my light kept running out and I wasn't sure what to do, until I noticed that I could stack *that* card on those places. It took quite a while of waiting for me to get all the things that I needed. When I did it though, the boss got liquified, which was fun.

This mechanic is truly very interesting though, and I'd like to see it implemented in something without such a huge time constraint like the jam. There's definitely something strong here.

Overall, it was a nice and very interesting game. Good work!

Hi, first of all, thank you for taking your time and providing a solid review.

I want to address the issue with random cards - I have already looked into it, the new idea is to simulate a more classic approach for choosing new cards. In this approach, player would have a deck with some cards to choose from. Instead of always being randomized, the deck reshuffles after reaching the end, and player again can choose cards they know are in the deck already. There are some problem with this approach which requires more designing, for example - what happens to merged cards? Do those go back to deck and player looses their basic elemental cards from the deck? What if deck becomes only some merged cards? 

What also could be an improvement to this situation is to let player go back to previous floor - why make them wait at certain point just because they need specific types of cards? They can just go back and get some more points instead.

The last thing that we might consider is to manipulate card randomization on certain levels (easiest solution). For example, levels where puzzles require certain cards should always have this card in the 3 randomized cards - this would be the easiest approach and also suggest player that "look, this certain card is needed here for the puzzle".

Once again, thanks for taking your time for the review, we will look a bit more into the card system after the jam ends