Game is very polished, the art is fitting together with music. The general idea is also awesome, I enjoyed building my spaceship. One thing though - I didn't expect my modules to dissapear after upgrading the ship. It's not an issue anyway, simply because the game is paused so you can build a new ship easily.
LegitCheems
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So, finished playing and here's my review:
1. The art is really done well, although I would love to have better animations for actions. But the variety of enemies is complementing the lack of animations for me. Music is amazing, a lot of biomes is also a nice touch, in general this feels like a lot of content (I only counted 3 biomes and 5 enemies, unsure if there were more)
2. The difficulty of the game is nicely balanced, I had time and opportunities to heal and sustain damage while waiting for damaging type of card.
3. I haven't really noticed visual indicators. I believe that's because of custom engine, but would be nice to have at some damage numbers or heal numbers appear above enemy/player. It was also difficult to know what each type of card does - I'd say its better to have at least a text above them to say that some of them are damage cards, and others are healing cards.
4. I have noticed some bugs, probably it's also related to the custom engine. For example, sometimes the card at hand is hidden and I had to manually drag them to know what cards do I have
5. At first I didn't really understand the mechanics, but it's not very difficult to manage without a tutorial.
Overall, it's very impressive considering the custom engine you used. Keep making games, I want to see more of those!
Thanks for the feedback - I've tried to leave out the realism part out of there, since I thought it would've been too much if I required player to log into a server and manage it this way.
For the starting slower part - I did several adjustements with the difficulty, but I agree that it goes too fast at start and is overwhelming to the player - will adjust
I've managed to beat the easy level, here are my thoughts:
1. Art is done well, fits together with music
2. The game seems to be quite difficult at start, but once you get a grasp of it it is balanced very well
3. I loved the visual indicators, I could easily see where I'm getting shot - but I think it's very difficult to dodge those bullets, most of the time it felt like I had to be lucky not to be hit
4. Controls are simple and done very well. I usually dislike these types of controls but here it was fine for me
5. Tutorial section is done nicely, I understood what to do
6. Goose
This album is an absolute banger. I've used candy for background music for my game jam submission https://legitcheems.itch.io/server-madness
Hi, first of all, thank you for taking your time and providing a solid review.
I want to address the issue with random cards - I have already looked into it, the new idea is to simulate a more classic approach for choosing new cards. In this approach, player would have a deck with some cards to choose from. Instead of always being randomized, the deck reshuffles after reaching the end, and player again can choose cards they know are in the deck already. There are some problem with this approach which requires more designing, for example - what happens to merged cards? Do those go back to deck and player looses their basic elemental cards from the deck? What if deck becomes only some merged cards?
What also could be an improvement to this situation is to let player go back to previous floor - why make them wait at certain point just because they need specific types of cards? They can just go back and get some more points instead.
The last thing that we might consider is to manipulate card randomization on certain levels (easiest solution). For example, levels where puzzles require certain cards should always have this card in the 3 randomized cards - this would be the easiest approach and also suggest player that "look, this certain card is needed here for the puzzle".
Once again, thanks for taking your time for the review, we will look a bit more into the card system after the jam ends