Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Hi, thanks for the critique and to hear this got your interest!

-Since you mention that you're not a fan of JRPGs, did you per chance not notice that you can try to run away from battles? Just press X at the start of a turn before giving any orders and there should be an Escape option. I'll add that in-game as a quick tutorial.

-Graphics are definitely a work in-progress, but yeah I could and should make the two first characters more visually distinct.

-The game is currently light in lore yes, but I plan to add more talking NPCs/data terminals and also tweak the areas like the shack and run-down-town visuals to feel more sci-fiish with details like holograms and machinery.

-Adding more consumable items early-game sounds like a great idea, will do.

Thank you once more!

(+1)

I actually did realize I could run away, fairly early on, but only by accident. I do know it's fairly standard in JRPGs, and think I probably would've stumbled upon it one way or the other.

However, if you want to tutorialize it, maybe you could add it that first battle scene. Have the player fight mobs, but realize they can't take them and they have to run, something like that might work relatively well.