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#2, #5, and #7 I don't think are specifically just for puzzle games. That's across all genres.  Also, outside of RPG's, I think it's hard to find actually "story-rich" games. 

#4 is my least favorite "trend". minimalist is ok, but when too many games are like that, it's almost like the artist/dev responsible for the game forgot to add "personality" to the finished product. 

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None  of the things they mentioned are specific to puzzle games. Also there isn't a single reference to anything other than The Company. It is basically an ad. "Backed by private investors in the IT sector"

Hi Magicsofa, Your concern about the trends mentioned not being exclusive to puzzle games is valid. Many of these trends indeed apply across various genres, but industry experts have noticed their particular impact on the puzzle genre in recent years.

Regarding the references, we'll take your feedback into account and aim to include more specific examples and references in future posts to provide a broader context. As for the mention of our investors, we got a bit excited about sharing our journey, but we'll make sure to keep the focus on game development in future posts.

Your input is valuable to us! Thanks for sharing your perspective and hope you continue to share your thoughts with us!

Hi Yanna3River, You're right that strong storytelling is important in many types of games, not just puzzle games. Games like The Witness are great examples of story-rich experiences outside of RPGs.

We understand your point about minimalist design. It's not easy to keep a game simple and still give it personality. But some puzzle games, like Journey, Thomas Was Alone and Monument Valley, do this really well. 

Thanks for sharing your thoughts! Your insights are really appreciated.