feel free to post a link in this thread if you'd like! :)
Yanna3River
Creator of
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My games aren't very good ( yet ), since I'm still trying to learn my engine and improve. But if you would like to check out one of my games, try "Baltimore Penitentiary: Code GALE". I think it's my best one so far ( and also not a tech demo ). It does have some UI bugs and text bugs, unfortunately. Although I do feel like my games are improving, my older games are almost embarrassingly bad/poorly made.
Hi, I'm a Christian developer, and I was wondering if there are any other Christian developers out there who want to share their games or experiences as a Christian Developer in general.
~~ I will add some Icebreaker questions to this post later ( as I'm busy atm ). ~~
I may also post scripture in this thread and it's connection to game development regularly, so feel free to subscribe/follow this thread!
I hope you have a blessed day!
╰(*°▽°*)╯
This was honestly a really cool game. Idk if we're suppose to share ratings, but I gave you 5 stars for creativity and Theme. I LOVED the laugh hotel, and the NPC's crazed dialog LOL. I'm sure you were inspired by the game "OFF" while creating this.
What drew me into this game was the seemingly hand-drawn pictures in the thumbnails, and intro scenes. It looks like you either took a picture of paper drawings or photo-scanned them, either way it added a unique quality to the game. ( I may even try that in a future game myself, although I'm not that good at physicals drawing ). If you had stuck with that technique throughout the game, it would have added more cohesiveness to your project ( instead of doing a different style after the intro ).
This was honestly a really cool game. Idk if we're suppose to share ratings, but I gave you 5 stars for creativity and Theme. I LOVED the laugh hotel, and the NPC's crazed dialog LOL. I'm sure you were inspired by the game "OFF" while creating this.
What drew me into this game was the seemingly hand-drawn pictures in the thumbnails, and intro scenes. It looks like you either took a picture of paper drawings or photo-scanned them, either way it added a unique quality to the game. ( I may even try that in a future game myself, although I'm not that good at physicals drawing ). If you had stuck with that technique throughout the game, it would have added more cohesiveness to your project ( instead of doing a different style after the intro ).
I've already commented on the jam page, but this was a very well thought-out strategy game! I left you some feedback here!
https://itch.io/t/4018547/vortexia-a-small-turn-based-strategy-quest-game?before...
General Thoughts
- Every button being the same color as a background made me have to stop and think about what was a button and what was not.
- It took me a few tries to figure out if I was moving or not.
- I would maybe have a dot in the Square to show that the player is actually moving.
- This game has a lot of potential!
- I really like little information pop up boxes, when you hover over objects and equipment.
- why are “orbs” called “orbs”?
Overview
This is a very interesting strategy type of game. It almost reminds me of a game like monopoly, where every step you take has a boost or detraction effect.
(⌐■_■) I hope you find this feedback helpful! (⌐■_■)
╰(*°▽°*)╯Please give me a Follow if you could! thank you! ╰(*°▽°*)╯
In response to your reply to the other commenter, I think it's unusual to share source code ( anywhere in tech, not just here ), for two reasons:
1. Exporting all that code would be difficult
2.Some people spend years learning their craft, and how to program functions, they might not see it as fair to give it away for free.
3. Beginner programmers ( especially self-taught ones ), probably don't have to best code to begin with.
If you want to learn to code, I recommend purchasing a book that will teach you your game engine, and/or watch some YouTube tutorials.
Follow Me , please btw. Trying to build a following! :)
Fun game! I posted feedback for this here:
https://itch.io/t/4007028/play-and-give-feedback-for-cat-and-girl?before=4#post-...
Store Page
- Choose a font with more personality if possible.
- The ⇔ is a little confusing on the store page.
- When you first enter the game, I would take out the initial flash of the “CAT AND GIRL” logo. it's unnecessary if the next screen has the exact same logo.
Title Screen
- The title screen makes me initially feel this game will be about a mystery.
- I like the flashing effect on the “New Game” button, although I would have gone with text with more personality.
- the game logo is very nice, I like the colors.
Settings
- What does BGM,BGS, ME, & SE stand for? Why are they percentages?
Intro Sequence
- I would choose more flowery words.
- There are a lot of spelling mistakes. Example ( “Young girl liked cat” )
- I don't think the two cat images you showed ( The realistic one and the non-realistic one ), work together.
Here is how I would rewrite the intro:
“The girl adored the persian, matted fur and all.”
“ she picked it up and tucked it under her arm, using her sleeve to wipe the mud from it’s pristine coat.”
“You're coming home with me, she whispered in it’s ear.”
With a simple Act of kindness, a whiff of affection, her fate was sealed. “
I couldn’t get past the first level so I didn’t get very far in the game.
I hope this feedback helps!
Follow me and post whenever you need more feedback!! :)