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I'm a sucker for metroidvanias so this instantly got my attention. In the end I couldn't finish it because of the weird slippery physics that were hard to control.

I also noticed a discrepencancy between the cutscene style and the actual game. Kinda cought me off guard, since all of the promo images and icons are in this style too.

We specifically designed it that way because we wanted to give the visual difference between reality and the digital world