Quick jam game, didn't spend much time...
Just something around 3 hours. ;-)
Thanks! I know the attacks are kind of abrupt, but to conpensate for that I tried to make the checkpoints less punishing.
From what I've seen people playtest it they usually beat the boss in 3 tries or less and weren't very frustrated when they died.
Um, funny story. I knew I wanted a checkpoint mid-fight but didn't know how to signalize it, so I just added so random text. Originaly it was just stuff like "Take a break", "I hear you" and "Breathe...".
Yeah... that ended up being kinda goofy so changed it to something that actually contributes to the narative. ¯\_(ツ)_/¯
Hi! You wanted constructive feedback, you're going to get some :D
First off the tutorial tutorial was really well made, explaining thing as you go, instead of resorting to a wal of text, like many jam games do these days. Another thing I liked was the concept. Going faster in one direction is really fun, and when you perfectly land a jump and turn around it's really satisfying. The ship level was really creative too.
Not sure whether you drew the art yourself, in the description I could only find links for the barrel and window. To be clear, I think the art looks good, but would benefit from a stylistic overhaul. By this I mean some textures had outlines, others didn't. Some had very high detail, others weren't even shaded etc. If the style stayed consistent throughout all object it would have been a lot more pleasing to the eye.
The controls were probably the biggest problem for me. They just felt unresponsive and I wasn't able to finish the game. They lacked of basic QOL stuff like cayote time and jump buffering. For more info on the topic I highly reccomend this video:
Had an absolute blast!
I think a better tutorial would be needed. It took me quite a while to figure out and the instruction on the page were pretty vague too.
Speaking of the itch page, the design is really nice and clean.
I was hooked the second I saw it.
Overall I think you did a pretty good job with this game!
Ayo! Could you check out mine and give me some feedback?
https://itch.io/jam/brackeys-12/rate/2971637
Thank you!
I herby proudly announce my newest masterpiece...
Drumroll please...
https://pixlated.itch.io/sketchbound
An adventure lead by a doodled ghost, that tries to figure out what's wrong with the painter.
Speaking of him...
He's been acting weird lately. His usual attitude reflected in his drawings in happy faces, smiles and beatuiful scenaries.
Now It's just a mess of sadness, confusion, sometimes even straight up anger!
Please find out what's wrong.
At first you fight off anomalies in the form of sad faces in the chaotic world.
Eventually the tention escalates with evil monsters trying to hunt you down.
The bubble pops when the painter has to step in and challenge you to a duel personally!
Can you defeat him? Or will you be left as a spot of ink on and empty sheet?
Sketchbound feature simplistic black and white pixel art graphics, reminiscent of the doodles you used to make in your school notebooks.
It's all combined in a cool parallax background featuring classics like stickfigures, smily faces and even the elusive cool S!
The soundtrack is completely original and becomes apparent throughout the almost fully music-synched bossfight!
Many small and playfull sound effects are present throughout the game too!
Made for Brackeys Game Jam 2024.2.
Made with Godot Engine 4.3
Development time: 7 days
Average playtime: 10-15 mins
Available platforms:
I appreciate any and all feedback on the game!