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Pixlated

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A member registered Apr 19, 2022 · View creator page →

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The man is back! Let's goooooooooo!

The game is fire, awesome visuals great atmospheric soundtrack. Controls could be a bit more intuitive, but whatever...

The intro almost crashed my browser, so a downloadable would be nice. The gameplay was frustrating, somehow in a good way though. 

I'll be diving into spoiler teritory here, so if anyone is reading this and hadn't played yet, here is a warning.


The game becomes increasingly more frustrating, as I said already. This makes you build up hatred towards the stronger bugs. Once you reach the final level, you realize they are weaker than you and want to eradicate them all! Soon after you realize however, that the only thing you accomplished is turn from the bullied to the bully. You became the very thing you wanted to stop. 

This moment really hits hard and I appreciate it probably more then most people.(If you could't tell by the whole essay I just wrote lol)


Overall a solid game 5/5

Oooooh nice! Thanks!

Thanks! This was probably my most ambitious jam yet. I slept for like 12 hours after that so I think I'm fine :D

Thanks! I prefer making games with a finite amount of content / story as opposed to highscore games. For me it's a better and more memorable experience then something you play a few times, get a good score and sorta just forget about.

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Thanks haha༼ つ ◕_◕ ༽つ

¬_¬

Thanks for the comment. I totaly agree that the music is one of the weaker parts and if I had more time I would make longer loops and more though into the beats. I am also aware that the match 3 minigame is a bit buggy, as I mentioned, time was a big constraint on a game of this scale.

Also I was in a hurry so the code is just total spagetti, which makes it super annoying to debug  :/

Thanks! I was behind schedule for a long time, but I went turbo mode over the weekend and somehow got it to work. Also polishing took a day and a half :D

Thanks! It was a ton of fun making it, but the last few days were really exhausting tbh.

Thanks! Glad you appreciated it. The sugar cane is always on screen and is supposed to visually represent your progress. If I had more time, I propably would have expanded it further, but the minigames were too time consuming to make.

(Especialy the match 3 thing. That took like 6 hours and it's still a bit buggy)

Hi! Thanks for your opinion. The music looping might be a web version thing, so try using a different browser or just download the exe.

Not quite sure what you meant by it being pointless. It's a jam game. There isn't supposed to be any big reward other then the experienc you get for playing the game.

Alriiiight! That's really cool! I love it with the videos and everything.

People are used that in the real world everything that moves makes a sound, so this should be no different in game. Ambient wave sounds, sounds for collecting power-ups, crashing. 

Just whatever, it's your game. Do what you feel is best.

Oh, can't help you much with that, sorry.

Thanks, I wanted to do something more creative and unique for the theme even if it meant slightly sacrificing the connection to it.

Merry Christmas my guy!

Thanks! Warioware was a big inspiration. There is a tutorial for each game in the top left along with the settings.

The game is fun, but poorly communicated to the player. A proper tutorial would be nice.

Oh wow! Really great concept. I'm terrible at it, but I think the gameplay is really enjoyable.

Also I expected it to be more like Getting over (hence the name) it with a fixed map, but it's a proceduraly generated highscore game.

I absolutely suck at at, but it's polished as hell and brutally fun anyways. Had a blast playing it.

Thanks! Probably should have comunicated that better  (._. )

Dude! This is great. Be more proud of it! You definitely know what you're doing and can make good games. 

The only problem for me was the lack of sound effects. So if you decide to revisit it, definitley start with that.

The overall concept is interesting, but it went of with a buggy start. The mouse sensitivity didn't work (fixed that one though) and then I somehow noclipped out of the map.

 But I restarted and had a pretty fun time after that. :D

What engine did you use for it?

Oh, yeah! It's really fun. The hitboxes are a bit odd, but other then that it was enjoyable.

:D Thanks!

Thanks a lot :)

Yeah, I love the art. A bit of polishing is needed but overall a really funny and cute experience. I mean, look at this...

Well I went through the whole game without knowing you can grapple. Whatever, it was great nonetheless. 

Really love the dialogue. Also the elf guy looks like gollum with a santa hat on and that's just awesome.

It's pretty good. The controls are a bit finicky but for a second game I think you did outstandingly well. 

Also I'm curious whether you drew the art yourself.

Thank you!

Yeah, I probably enjoyed this more then I should. This is fun as hell!

Amazing! I love the humour and the overall story. Had a blast!


Also may I have a little interview about the symptoms of Festive Farts?

A pretty nice game. It does have it's flaws, but it was made in Scratch so that's pretty impresive anyway.

The graphics are nice, the gameplay too other then the fact that the platforms don't respawn an I effectively got softlocked once I fell.

 Also you earn a trophy for using the most abstract game engine out there.

Love the art style, love the SFX, love the gameplay. I love it all, amazing game! Congrats!

Thanks! :D

Hi! I quite enjoyed it. The graphics are a bit weaker but the overall gameplay and feel is really fun. Great job!

Also, your web build doesn't work. You need to tick This file will be played in the browser underneath th file in the edit tab on your page.

Nah, it's alright. Happens to the best of us :D

There are so many good underrated games in the jam. The intro is absolutely epic with the voice acting and everything. I do personaly  feel like the mouse sensitivity could be a bit lower so a settings menu would be nice.