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I just finished the game, and although it didn't have native gamepad controls as I was told (except for walking and looking), I used 3rd party remapping software to use my gamepad and very much enjoyed the experience. In fact, I went back and replayed it a few times to get the achievement where you take no damage, which wasn't easy but satisfying once I unlocked it.

It reminded me of the old-style Resident Evil and Silent Hill games in some aspects, while in others I could see the "Indie" in it. What I mean by "Indie" is that most Indie developers put more love into a game than a studio would, and it really shows with the uniqueness of gameplay mechanics. I was very intrigued by the "Pockets Balancing" mechanic; I'm assuming it's because Liam craves perfection. Also, the combat, puzzles, story, and audio were great as well. The jumpscare where I went back to fill up the bottle in the bathtub really got me good too.

I think you did a great job as a solo developer. I myself am a solo developer, and I know how much work is involved in game development.

As far as what I would like to see added, if I had a choice, I would say that you really should add full native gamepad controls. I, like most gamers, play on a TV screen with a gamepad as opposed to a monitor with a mouse and keyboard. It's not a big deal, just something gamers would enjoy.

I would also love to see a sort of "Nightmare Mode" where one hit kills and more enemies spawn.

Either way, great job, buddy, and I look forward to future updates and content from you; you have talent.

Thank you very much for your comment ! As for the gamepad controls I thought you were talking about planning to add it in the future, but at the moment it is not being implemented. Again thank you very much for your comment, it encourages me to continue working. Best regards !