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Unreal_Dev_2026

3
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A member registered Aug 06, 2024 · View creator page →

Recent community posts

I just finished the game, and although it didn't have native gamepad controls as I was told (except for walking and looking), I used 3rd party remapping software to use my gamepad and very much enjoyed the experience. In fact, I went back and replayed it a few times to get the achievement where you take no damage, which wasn't easy but satisfying once I unlocked it.

It reminded me of the old-style Resident Evil and Silent Hill games in some aspects, while in others I could see the "Indie" in it. What I mean by "Indie" is that most Indie developers put more love into a game than a studio would, and it really shows with the uniqueness of gameplay mechanics. I was very intrigued by the "Pockets Balancing" mechanic; I'm assuming it's because Liam craves perfection. Also, the combat, puzzles, story, and audio were great as well. The jumpscare where I went back to fill up the bottle in the bathtub really got me good too.

I think you did a great job as a solo developer. I myself am a solo developer, and I know how much work is involved in game development.

As far as what I would like to see added, if I had a choice, I would say that you really should add full native gamepad controls. I, like most gamers, play on a TV screen with a gamepad as opposed to a monitor with a mouse and keyboard. It's not a big deal, just something gamers would enjoy.

I would also love to see a sort of "Nightmare Mode" where one hit kills and more enemies spawn.

Either way, great job, buddy, and I look forward to future updates and content from you; you have talent.

That's great to hear! I'll be picking up a copy in a few days when I arrive home.

The game looks great. Does it feature full gamepad support?