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(1 edit)

Pretty cool submission! The gameplay is intuitive and the extra mechanics are introduced nicely. It's simple, but it works well enough. The monster that takes you when you lose is a fun addition. 

I do think the implementation of the theme (the alchemy part) is a bit weak, you could have expanded on that a bit more :).  My only feedback would be to look at a colorblind compatible pallette when your main mechanic relies on recognizing colours!

(+1)

Thank you for your feedback and for pointing out aspects about colorblindness that I hadn't considered before. I definitely agree that I could incorporate the concept of alchemy in a more creative way ;)