Day 7 already? That… puts us half-way through the jam, right?
Eep.
I had a good shot at the watermill right in the middle of the map today, and it’s all looking a bit more colourful.
The watermill introduces the water spell (shock). Along with the air and fire spells I finished last week, that leaves just one more then the whole world should be traversable again. And that’s the plan for tomorrow: to finish up the mines and add the final spell.
If you fancy giving it a play at https://pixelsallthewaydown.itch.io/the-lighthouses-keeper, it should be possible to gather all the spells required to repair the mill and make the wheel turn. Good luck, intrepid alpha testers!