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The game reminded me a bit of those retro games where it doesn’t really tell you much. If the description of the itch page wasn’t there, I’d probably have been almost completely lost. With the description and a little experimenting and patience, I was able to find my way through.

The things that confused me the most were that there were instructions for how to attack on the itch page, but you don’t actually start with an attack. I found myself confusingly floundering and getting caught as a result, until I progressed far enough to realize the weapon to attack with was on sale. Beyond that, I would have expected downing the patrolling robots to give scrap, if not becoming the prime source of scrap yielding more than dumpsters on the roof of a destitute city every could. And of course, having to tip the shopkeeper to close the shop window seemed a little silly.

There’s definitely room to freshen up the experience, but the controls felt solid (though might have a little bit of bloat with the added Enter key over just using the other two buttons for menu input). The animations flowed nicely, and the music fit the vibe. It was also nice to see the overhead indicators clearly show what could be interacted with as far as searching and hiding go.

Hey, thank you so much for playing! I ran out of time to scavenge from downed enemies, I absolutely plan on that being in the game, the items in the description are things that people have reported that I will do a better job of explaining in game when I can update it after judging. Everything you said is right, I will definitely apply all of your feedback into the next update. Thanks again!