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Overall a solid concept that was pretty well executed! The one frustrating bit for me was that shadows occasionally would seemingly appear out of place, such as in the final puzzle where the blinds seemed to cast their shadow across the entire room. I could imagine that the Master liked his privacy while he worked and moved his furniture around before he ascended, but it felt strange in the moment and forced me to spend quite a bit of time repositioning the light.

Besides that and audio being sorely missed, it was a solid experience that seemed to accomplish what it wanted to do. Great job!

Thank you! Glad you enjoyed it!

Yes the shadows were intentionally put out of place as to make the guesswork and the puzzle harder, especially during the last puzzle where the player was intended to move the light a lot in order to get the solution. But I guess I should have conveyed that information a bit better, and to ease that confusion. Sorry for that!

The missing sound was the biggest regret I could ever had. I just want to find a corner and hide there now.

(+1)

Chin up! What you made works well in the time you had, and we just gotta take the lessons from it as far as priorities go and push forward to next time! I couldn’t get much in the way of sound effects in our game either, but so long as the rest of it shines, I think it’s all worth it.