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(1 edit) (+1)

Is interesting concept but I have a few problems
A. My scroll button on my mouse is simply fucked, and it makes trying to paw through long dialogue absolutely painful, especially when it takes me ages to get to the bottom. Please either let the down button key do the same thing as well, or just chunk up dialogue that you can look through by pressing a button.

B. Within the underside of the ship, there are two different paths that one can take to go deeper within the ship. Unfortunately, when you enter them, one takes you right, and the other takes you left. This can be quite annoying as while you're trying to rush through, it is easy to accidentally jump to get to said part of the map and then immediately exit out. Of course, one could say that this is just a skill issue, and that I just have to get used to it, which i can agree. Overall, its kind of a more nitpicky thing, but i still consider it annoying, even if I don't have a solution for that problem.

C. After doing certain tasks, you may end up repeating it, even after you already have the items for sale. This basically means that redoing the tasks are pointless unless if you change to another difficulty. If this is not a glitch, then I recommend that there be benefits for doing said tasks after you have already obtained the item for sale, such as money perhaps?

D. Why is the same character model for Millie used for the cleaning staff? Is Millie supposed to be the name of said cleaning staff, or are they meant to be different characters?

Thanks for the input! I don't know if you were looking for a reply to these points, but here's my commentary on each of them just in case you were curious 😬

A. I'm sorry to hear about your scroll button, but even with a working scroll button you bring up a good point. I can definitely see the potential for frustration there especially from someone who is interested in seeing what the various characters are saying. I believe there are multiple solutions to this problem and I will look into it to making it a more enjoyable experience. 

B. Concerning the two dark rooms within the hull of the ship and how easily you can accidentally walk out of them depending on which direction you are facing, I have experienced the exact same annoyance. I will try to figure out a way to address this issue, although I might not be very quick on fixing this. I feel like it would require a fairly creative solution. I'll think about it, but this one might remain unresolved for some time.

C. It sounds like what you are describing, having to redo tasks when the award is already available in the shop, is a glitch. Thanks for pointing this out, I will look into it and fix it as soon as I can!

D. You aren't the first person to be a bit confused by the name change of Millie the cleaning staff after the tutorial. Yes, the two characters are the same. Millie still recognizes Mike as a part of the crew (mostly), but does the new Mike recognize her? The same thing goes for the Captain- you might have noticed that something similar happened to his name when talking with him after the tutorial. 

Again, I really appreciate the input! I hope all things considered it was still at least a little fun to play! 

(+1)

It was fun to play, and thank you for answering politely! Hopefully we will see more updates to this game for the lore and gameplay mechanics! Maybe we'll see more of what happens to the crew and passengers during the hours that pass?

I appreciate the compliment! I have been consistently updating the game in attempts to improve the experience as much as possible. I was able to just publish a version that should fix the issue with the scroll bars. And maybe we will see more about the passengers... maybe. 

Thank you again for the input!