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(+1)

There's a lot of text to start the game, and I didn't feel compelled to read it. I just tapped through, jumped into the game, and started stabbing the squares with my pitchfork.

Naturally, I had no idea what was going on. I figured out that I can pick them up when they turn into tiny squares, so I started chasing them around, and gave up once I collected around 33 of them (around 3-5 minutes). There's no UI indicating my status in the game, so I had no idea if I was tracking towards a goal or not. All I knew was that I needed to prod sinners with a pitchfork. 

After reading your dev log, I understand a little better. I would say that the addition of the tutorial was wise, but the implementation wasn't super effective. I think you should create a small tutorial room that introduces the dialogue as I play, that way I'm forced to encounter it. I think you should also add UI elements that indicate that you are tracking toward a goal. I saw no indication during gameplay.

The visuals and juice are good. It felt snappy and responsive when I did things like crash into enemies. There were a couple little things you could easily improve (like a quick sprite swap so the player looks like this :o when they slide back, particle effects, etc).

Overall, the game is tracking in a good direction!