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(+2)

I see the score isn't tracked properly but honestly I don't think that really spoils the experience. The core game is there and there's some good, frantic box-packing. I'd like to see some further complications (maybe some orders should require frozen meat and you've got to take it to a machine to freeze it before you put it in a box or something) but for 48 hours this is pretty good. The only other thing that would really polish it up is a bit of sound: it doesn't take much to make a game feel a bit more complete. I liked that there's a reliable order to the items the buttons cycle through, though: it feels as though the game rewards that level of attention rather than being purely chaotic.

(+1)

Thanks for the detailed feedback!

Those are some good ideas that I probably will steal!

I do wish I had the time to put in sound and I think in future jams I will try to do this much earlier in the process rather than save it for last, I think you are correct in that it makes a whole game feel better.

(+1)

As good as it would be to have sound, I think you probably took the right approach by focusing on the gameplay first. A little "boop" when hitting the buttons and a "thunk" when putting items in the boxes (plus a music track in the background) would go a long way without taking ages to implement, but if you're seriously pressed for time then it's better to have a silent game that works well than one that has sound but never quite came together.