I really liked the concept, having to learn the villagers schedule and then stalking them to see if it checks out adds tension and a sense of mystery . I think, however, the execution could've been slightly better.
The daily tasks seem really unnecessary, I get why they're there, I just don't think they add anything of value other than to try to keep the player busy and distract them. The player already has to keep tabs on everyone else so having to worry about side objectives feels forced.
Some consistency along the artwork will really help boost the visuals of the game. There are several elements that seem scaled up or down that results in the assets having different lineart size which pops up a lot.