But I LIKE filling out my army with only minotaurs! What does it REALLY mean to break a game x3
No, I get it. Ensuring that players play a game "the right way" is difficult when players always find a way to put every block through the square hole. I'm not the biggest fan of "optimal gameplay" but I also accept that some people are either going to be hyper sweaty about it or... Or, like me, move Heaven and Hell to ensure they get two assassin/healers with Last Breath and the Angel Rings just so I can call them my "Death Angels".
Goodness, I don't know how to balance that. I like the ideas you're talking about but I don't know if any kind of system that encourages freedom with the builds will come into its own within thirty missions. Like you said, jobs or skill trees or whatever will be a lot of work for the short time you have access to them.
Then again, why not make an anthology of games to experiment on different systems? Keep it short and sweet while you test out features? Or, maybe an anthology of demos? Set it up as a different characters around the world and short stories attached to them so you can try out your ideas while fleshing things out. I think something infinity did something that with alternative timelines in the demos. Or scratch the story elements and make combat demos to see what resonates? I tend to use an iterative process myself because I'm awful at planning things.
I'm even more excited to see what you end up doing x3
Biblically accurate angels. That's a horror story in itself. I always enjoy the idea of function deciding form and the nuance behind the angels becoming fallen in the first place is, I find, often greatly overlooked. It's nice to hear you considering it! Gets my mind thinking about how a watcher living among humans would become a sex deviant after being cut off from Heaven. If they are considered bystanders in this fight to the point that they're being press-ganged into service, that indicates the fallen angels are not a united front. Could be that the main Adversary (the Light Bringer himself - or your equivalent) has his cadre of conspirators. When God closed off Heaven to the fallen, He could have left behind a lot of angels who were largely in the wrong place at the wrong time. If interacting with humans caused the problem, then any angels with direct contact to humans are potential traitors. That includes the watchers.
I wish my mind wasn't so scattered and I could remember all of this stuff more clearly. Sorry if it's a bit of a mess. I do enjoy speculating x3
Hehe. I'm no stranger to temptation. I like to joke that I'm not the snake; I'm the fruit. That kind of thing plays a big part in my games, too. I just love seeing what people consider important enough to risk themselves over. That goes for physical and spiritual risks. What will make you compromise on your principals or betray yourself and others? But I also love seeing how the relationships form and grow over time and how decisions impact the world around people. I'm not a purely sadistic person... but I also believe that every aspect of one's self is important. This includes the more destructive, devious or disruptive aspects. The more a person gets to visit those aspects, the better they are able to define themselves and grow.
You could treat Ynna like an out of combat asset that has to be protected while in combat. I mean, that implies you could ever progress without her, I guess. Like, she can help make situations easier to overcome or gather intel in her own special way or other things. That could be the offset for her being a bit shit in a fight. You want her there for what she can get you outside of fights but that is weighed against the risk she poses in a fight.
I do like Arielle. She would be a really fun character to have for an "evil" playthrough. Lots of vulnerabilities to exploit. But I really like what you mentioned about her wanting to live up to her hero. That's a really cool dynamic. I would abuse it x.x
My NPCs run the gauntlet, from snuggly and innocent with no will of their own to sadistic, authoritarian megalomaniacs. But they usually always have a reason for being the way they are and some redeeming qualities about them. Think of... finding a weird balance to them. Like, maybe somebody is ruthless and power hungry but values their reputation and integrity. They want the world but are held in check by their own self image and sense of propriety. Or, a person who gets along easily with everybody but will absolutely screw them over for personal gain and struggles because of it.
Some of my favorite NPCs are the throwaway ones like the ubiquitous bandits. I had a small encounter where the town offered food and free lodging to save some of their people from a bandit group. Then, you find out the bandits were mercenaries that the town refused to pay for services. During the negotiation, some people panicked, some people got killed and a few of the mercs took hostages out of desperation to get out of the fight alive.
I think I may have strayed off topic >.<