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Interesting take on the theme, rat aliens! I like it!

I felt like exploration and interacting with the world was rewarded enough though, even punishing in some cases. When breaking the obstacles I would most often than not uncover enemies and only got a first aid kit once (Which I used to heal the guy that was injured). So when I needed more health, I would go look around for obstacles to break only to get damaged by the enemies that would pop up from breaking them. I also didn't understand the point of fixing the broken pipes, it would've been nice if they did something like reveal where the exit was or something.

(+1)

Thanks for playing.

Its a work in progress, but I want to add more items that you can unlock with each run to make later runs easier.
Currently there is no healing items for the player to use as of v0.05, but there are some on my To-Do list.