Hi Russ,
That looks really good! I know that using the Depth Offset parameter on the Medial-Axis Carving operation allows you to apply a Z offset to where the operation considers the top of the canvas to be, or rather the top of the material's surface, so if you were to say mill out a pocket 0.25" deep but wanted to add a V-carve inside of it, you can just set a 0.25" depth offset to the V-carving operation to shift all of the cuts downward to the bottom of the pocket. Just remember that this Depth Offset parameter is separate from the cut/min/max depth parameters (at least for the moment), so that a Max Depth of 0.1" and a Depth Offset of 0.25" will result in cuts that can reach 0.35" below the top of the canvas. This is something I've been looking to resolve so that it's less confusing.
The Depth Offset parameter might be useful if your end-goal is to figure out how to have different heights for features, and still use the medial-axis carving operation to cut the finer lines. The caveat is that it likely won't work well if the V-carving cutpaths must travel between two different heights, unless you don't mind a chamfer being formed along the side of a higher area.
There's also the possibility of manually picking and choosing which features that the V-carving operation actually applies to, by selecting and creating a separate new paths-layer from just the paths that you want the V-carve to occur around, inside of, or between, and use that as the contour input for the V-carve.
For example, if you wanted just the king to be lower, you could mill out a small cut depth from him, but not the large diamonds, and then generate a V-carving toolpath that excludes the large diamonds, and set the Depth Offset to the Max Depth that was used to clear the area of the king.
- Charlie