Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ah, thanks for letting me know! The gd.games version is definitely smoother. If you can find a way to offer meaningful choices of upgrades etc. I think that would really make the most of the two-button gameplay: it's always nice to be able to keep the core game simple, but offer a bit more depth between levels. I also feel as though it could lend itself to local multiplayer as well: if you've only got two buttons to handle, one player could use left/right and the other could use A/D (though I remember multiple cameras being a bit of a long shot in GDevelop last time I tried, which might make split-screen a challenge to set up if it's even possible).