I love the idea of the game, and the art style looks so good. This is so creative, original, and it might win.
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BLOTHER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 4.217 | 4.217 |
Overall | #4 | 3.704 | 3.704 |
Graphics | #4 | 4.217 | 4.217 |
Audio | #11 | 3.130 | 3.130 |
Fun & Game Design | #14 | 3.522 | 3.522 |
Originality & Innovation | #15 | 3.435 | 3.435 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
gd.games URL
https://gd.games/mohmoh/blother
Comments
Good job! Nice feel and polish. Sound FX are a bit loud but music is perfect in background.
I found the art to be really good and fit very well with the whole design of the game.
I maybe had some bugs, never got any ammo back even after death.
This game looks fantastic! Fun to play too. I'm getting Anger Foot vibes from the first-person door-kicking. My only real complaint is that it feels pretty buggy: I had to refresh the page a bunch of times to give it a proper go, and once restart my entire computer (though that could simply have been an unrelated crash with unfortunate timing). I wouldn't mind a bit more variety in the enemies/levels/etc. as well but that sounds like a lot to hope for out of 48 hours. On the whole this strikes me as a great effort that really nails the jam theme.
Thank you so much for this amazing feedback! means a lot. the itch.io version is buggy due to me forgetting to reset the global variables after each death or win, the Gd.games if bug free. we are going to work on a version BLOTHER : Rekindled World with a roguelite style of gameplay and a big emphasis on Online Co-op
Ah, thanks for letting me know! The gd.games version is definitely smoother. If you can find a way to offer meaningful choices of upgrades etc. I think that would really make the most of the two-button gameplay: it's always nice to be able to keep the core game simple, but offer a bit more depth between levels. I also feel as though it could lend itself to local multiplayer as well: if you've only got two buttons to handle, one player could use left/right and the other could use A/D (though I remember multiple cameras being a bit of a long shot in GDevelop last time I tried, which might make split-screen a challenge to set up if it's even possible).
Fantastic retro stylish game, a few bugs here and there like trigger a turn in an incorrect position and the dude starts to run diagonally through walls :D
But it's a game jam, so understandable.
Ok, the game it´s really really good. Graphics, style, music, and the "two buttons" theme are great, but it has a lot of bugs, and some things to improve.
1) In the Itch version the white screen of the death makes that you cannot replay the game in the same browser... 2) In the Gd version the stats of your bullets are not reset after death, so if you die a couple of times, you finally play without bullets XDD
3) And... The enemy secuence is always the same (right-left-right-left). Once noticed, the game is really easy to beat, hehe. Needs more variation (the miniboss, for example, some randomisation... and maybe shoot at power-ups to refill bullets, etc).
Again, a greeeat game, "bullet time!!" XDD
Thank you so much for the amazing feedback! We are aware of the bugs—I panicked and forgot to reset all the global variables 😅. We had plans to add some enemies and adjust the spawn placements in each level, but we ran out of time. If it weren’t for the staff, especially Bouh, we wouldn’t have been able to submit it on time.
The first thing to say abut this game is that it looks and sounds really good. Then there's a few glitches, but nothing too disruptive. Very cool submission, gg and good luck throughout the jam.
Thank you so much for the feedback, means a lot. I panicked and forgot to reset all the global variables xD and that resulted in some unwanted glitches and bugs, it’s all fixed on [Gd.games](https://gd.games/mohmoh/blother
This had definitely a retro-feel about it. It was a bit unclear how to keep the ammo updated. Otherwise it was fun play.
Professional visuals and smooth gameplay. Reminds me of arcade cabinet games. I managed to turn at a junction and end up in a black void (the character continued to walk against a completed black background), but I know how hard it is to squash all bugs with such little time. Great game.
Looks cool! Love the 2D graphics, and how they're also combined with basic 3D graphics like old PC games! I don't understand the point of the splitting paths since they all mostly feel the same (and they don't indicate their differences either) or what the skull in the top left corner does.
(Also for me the game crashed a bit after I went through a middle wall almost without any ammo left)
Thank you so much for the feedback. splitting the path would resulted in a random encounter with a boss like mounter (that’s what we intended) however he didn’t get enough time to implement the idea, and I forgot to reset the global variables that’s why the game crashed.
The Gd.games has the fixed version :D give that a try!
this game is awesome! love the visual SFX.
only concern is the game always crush after hitting the wooden wall. not sure if I'm the only one experiencing this
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