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yeah. i think base building, resource collection, crafting, are all just one step away from being georgist. if anything, the popularity of minecraft, factorio, valheim, all demonstrate how much people love working hard to create wealth. the key is demonstrating how to fairly share access to the playing field. for a jam game, i'm having trouble avoiding wanting to do online multiplayer...i'll probably opt with little ai people you have to make cooperate or something. i also think you could just make just about any old RTS and argue that it demonstrates how vicious people get when they don't have access to land. however, you would need to address overpopulation themes. which, in george's time, was called malthusianism. 

Just give all the female players Malthusian belts.