I love little details in Games and really enjoyed the mailbox dialogs at the start :D
Add more little unnessary silly things in interactions >:D
In general the graphics are nice and paired with a nice funky beat.
I found one softlocking glitch, when i went to the left room first (or in general later after dying i tested if it locks me too if i walk in it again then and it did)
I got in and then got stuck on that spot.
After reloading when the Gameplay started the concept feels really cool, but i kinda just smashed buttons because i didnt really understand the slime combinations.
I also pushed one of the slime in a corner once on accident and he didnt attack the enemies there
But the gameplay idea has lots of potential :D
For a two weeks game jam, its a really good vision of what it can become like