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(2 edits) (+1)

I had fun playing it, especially in the endgame when my spell speed was very fast and i had 2 or 3 bosses at once :D

Sadly had to reload because i accidentally clicked on the submission banner picture xD


At first i didnt understand the movement, but after finding out that i was faster with moving also with the mouse the movement felt a lot smoother.

The background sounds feel very fitting (but maybe a bit too loud) and i liked that the screen shakes when i got hit by enemies.


At first i stayed too much to close to the portal and wondered why not much enemies spawned, but after moving away more i found a lot more. 

After a lot of buffs i had times when i got swarmed by enemies and times when i had to search for more again. I dont know how to explain it. It felt like the enemies spawn either too fast all of the sudden or too slow. 


It felt a bit unrewarding to only get one coin for a boss, but i can understand that it would otherwise speed up upgrades to much.

I liked that it gave 50 coins already at the start to immedialy get some upgrades and see the different kinds :D

The upgrades buffs felt sorta too fast to get very powerful, but as a game jam entry it feels fitting to get powerful fast to see what the endgame is like

Overall a very fun game :D

Thank you for playing and leave an absolute unit piece of feedback! 

I will be working on the project after the judging period is over so it means a lot to me. <3

I will be trying to telegraph the movement penalty better in game.

Glad you liked the camera & sounddesign, is all custom made. :D

(Altering volume can be done in options)

Spawning mechanics are currently a function based on distance & upgrades; where no spawns happen around the portal. I will try balancing it further :) .

The plan is to make different enemy types drop different amounts of loot in the future, balancing it was hard especially with this being my first jam.

Glad you liked the 50 coin bonus, I wanted to introduce the mechanic early and give people the possibility to have a starting strategy. :D

Again, thanks for the feedback <3