Art
Your art is super cute, and I think you're hitting on the right vibe to interest a lot of players. The colors are nice, the layout is clear. This is obviously your strong area, and lean in to your aesthetic!
Tutorial
I think your are you're feeding information to the player way to fast, I open the game to a wall of text and a lot options, you should break that down into small tasks and have the complexity ramp exponentially if you want to make the player feel overwhelmed.
Simulation
On the simulation, none of the prices or numbers make much sense and the terms don't line up to reality very well. For example Profit = Revenue - Cost, it seems that you're using "profit" to mean "revenue" in this case. Your ingredient historical performance doesn't make a lot of sense, the cheese sold 40-45 unit per quarter for the past 4 quarters, when I ended my first quarter without changing anything it sold 73, it didn't pass 100, so increasing production literally would help (since no-one would buy more than by base production).
Balance
Also, the balance is off I literally didn't engage with any of the systems for a play through, and my budget went up, my profit/revenue went up and my deficit didn't affect my budget at all, I ended up saving the company with 5 strikes with a score of 833, and continuing I made it more than 40 quarters and bumped the score to over 10k. Again this was without playing the game, just hitting advance. It seems that the business wasn't really failing (maybe that's the point?)
Story
On the story side, how your financials do doesn't really seem to affect the outcomes for the strikes which doesn't make a ton of sense. If the point is that Boards & CEOs do layoffs after record sales (which is a fair point), I think it should be if you have a sudden bad quarter (maybe model in a random recession or an event where you get hit with a food poisoning scandal that spooks the board into pressuring you into layoffs or what ever).
Suggested Next Steps
I'd recommend looking at some real annual earnings reports (companies legally have to public report their financials to be traded as a stock) and reading up a little on economics (like how supply and demand work) to close that gap, at least if the goal is for the player to be able to make good decisions. If it helps you can find all of the equations online for how all of the numbers you're trying to represent would work in real life. It'll also help make things feel more real, and help the suspension of disbelief.
Overall
Overall, I think you have a really interesting game, but the simulation really needs a lot of work along with the balance along with ease the user into to keep them from bouncing. Best of luck and i hope your game succeeds!