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I'm a day late but it's still coming!

Update 7

Sometimes, things blow up in your face.

New Content

  • Added the Energy Cell
    • This item gives you one extra dash when used. It's especially useful for anyone who dashes a lot, as they may quickly run out but need a fourth. You get two uses before needing to wait for it to recharge. In game, it's called the Quick Refresher.
  • Added the Grenade Launcher
    • This weapon is a sidegrade to the Rocket Launcher. While the rocket launcher has less projectiles but each one is more dangerous, the grenade launcher has more projectiles that are less dangerous. The grenades also bounce off walls and slow down over time. The rocket launcher is good for taking out groups of enemies due to its explosion radius, but the grenade launcher is better for single targets since it bounces. In game, it's called the Peter Piper.
  • Added the Hydrogen Bomb
    • This is the game's first (and likely only) joke weapon. When thrown, it instantly kills everything (including you) in the room. Since you need to reach a checkpoint to save any rooms you clear, this cannot help you whatsoever. In game, it's called the Hydrogen Bomb.

Gameplay Changes

  • Added a momentum system
    • I added a system that gives momentum to objects. The primary use of this is applying knockback to explosions. The player can be pushed as well, but is more resistant to it.

Balance Changes

  • Medkit
    • When using the medkit, you are now temporarily slowed and must keep the use button held down for a bit to get the health. This change is also applied to the Energy Cell. I felt the Medkit was just too free to use and any stat nerfs would just make it useless, so I made it riskier instead of lowering the reward.
  • Rocket Launcher
    • The rocket launcher now has three rockets in the mag. However, it now takes 4 seconds to reload.  I felt the grenade launcher having four grenades would make it just completely outclass the rocket launcher, so I gave the rocket launcher more shots.

One more thing to note is that I may have to delay Demo 2 because I do not think it will be done this month. Just about this game's entire development has been done during summer vacation, but with it over, I can't just work on this whenever I want. I was originally planning for a December release, but may have to delay it to next year so it can be the best quality possible as I will sell it. If I cannot justify even a $5 price tag, I refuse to release this game until I can.

I might also hire a musician at some point since I don't have the skills to make music. I made the first demo's tracks myself, and they're just mediocre. Most quality samples and sounds are locked behind paywalls and the software I originally used for music just kept crashing. Until I can afford better music, I might compromise and just use royalty free music for Demo 2. For other parts of the game, I will continue to do it myself.

Overall, not everything goes as planned, but that's just how game development is sometimes. However, the game goes on.

Thanks for reading!