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(+3)

What a creative concept! 

Right off the bat, the music and sound effects are really REALLY good and they help a lot with the intended vibe! I also thought it was really creative to have filters and moves that are focused on gliding. I don't follow too much the fighting game scene, so it's not something I've heard about.

The attention to detail on the hands and their projected shadow, the sleeves in case the character uses them, it's all really well put together. It's really impressive! And the artstyle is super cool! Loved the artwork in general!

The little detail of the instrument of the music in the fighter selection screen changing depending on which character's on screen was also a very good touch!

The character I liked the most was Maxwell because of the swan. Considering that I like ducks and swans are like long-necked ducks, I felt a true sense of power weaving the power of the swan. Liked the heavy attack quite a bit.

This game is really lovely. If you've got this much stuff done in 2 weeks, it'll be really cool to see what you guys will pull off being able to polish things up. Really well done!

(+1)

Thanks so much! We love it when people notice those smaller details. We’ve had several people express a preference for the swan, and others say it needs to be nerfed (which maybe means they’re saying the same thing).

-Erica