Congrats on #2 y’all going to continue towards a full release?
Sprixle Studio
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There’s definitely bigger things to polish (like hitboxes and a tutorial that clarifies what puppets have heavy attacks and don’t) as well as smaller “quality of life” things (like volume control and optimization for all browsers). Thanks for letting us know what your experience was like. We definitely want to continue to improve the gam after the jam is done.
-Erica
Finally got to sit down for a proper playthrough. I think the first time I never realized how you move faster in the direction you’re facing xD
Genuinely super fun, well balanced (up till you get that broken build point, which I always enjoy) smooooth performance, seriously well done.
I think you could have max level for powerups and then have synergies at the top so getting the broken build feels slightly harder but just as insane and rewarding. Lean into your amazing performance and make that the spotlight by doing crazy vampire survivors stuff!
-Alex (Coderah)
So incredibly polished! I felt like there was probably depth I was missing, really impressed by the art, the transitions, the vibe! Great Job!
Really appreciated the pouring mechanic I think it differentiates from a lot of the “bartender” games in the jam. That combined with visual cues was really cool. I felt like I wanted to take notes before I went to the bar lol.
Definitely had a pretty repetitive game once, maybe randomization could use a log to pull from and ensure a little more variety.
-Alex
<3 wonderful! thank you so much for playing and sharing your thoughts!
Yeah we wanted to get more details and a tutorial / playground in. Each puppet has a set of moves intended to pair well but not all be jacks of all trades. That’s a bit ambitious in 2 weeks with 3 characters of this complexity :D
-Alex
Very cool art and concept! movement feels great. Definitely agree that it would be good to see feedback, honestly thought the game was bugged I rarely took hits and never killed anything.
for 2 weeks there’s a lot here! and I like the way y’all handled communicating the prototype nature and intention within the game :)
-Alex