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Thanks so much for the bug reports! Didn't think I'd get them apart from some irl friends.

Bug 1: Fixed


Bug 2: Secret chest left unchanged cause I think that's fun. Stage 2 Bartender fixed.


Bug 3: I've encountered it and thought about it before and would rather leave it that way to keep battles initiated only when adjacent. It's either units can be selected and can be moved out of the way to not overlap, or you're always gonna have to fight those enemies first thing, and I'd rather the agency of being able to move and choosing to fight.

Bug 4: Fixed


Once again, THANKS SO MUCH FOR PLAYING AND WRITING BUGS EVEN IF YOU END UP HATING THE GAME HAHA

I liked the replayability and that it was an RPGMaker tactical RPG with an implementation that didn't completely suck
The plot also reminded me of an inside joke with some of my friends involving multimedia crossovers
Overall, I enjoyed it a lot, and I hope the sequel bomb successfully detonates

THANK YOUUUUU!!!