Heyo! Thanks for checking out our game and giving feedback :DDD
I think an important trend in this to clarify though (and trust I'll add this to the game page so no one else falls under the wrong assumption) is the context behind this base "demo" (I know demo is a bit of a strong word as you'll soon see).
This game was made during a school club game jam event where both experienced and absolute beginner developers were placed on teams and given part of the school year to develop these game pitches before a final presentation deadline. As such, what we have out now is less of a "get the full experience" demo and more of just a "this is what we could crank out during finals week" demo haha!
This includes writing (more choice variations, choices, scenes, interactions, gameplay explanations), art (sprites, backgrounds, settings), ui/ux (we actually have a notebook that will help track several things drafted up! great minds think alike), sound (if you hear a messy ambiance loop I am probably the guilty offender :0), and of course, programming! (ex. the stats are placeholder proof of concept and don't actually work). I know some portions can seem pretty jank right now (trust me, the minigame and 'random' blank scenes between vn segments will be WILDLY different once we get all that work done) but hopefully our closer intended demo build will provide a much more enjoyable experience once the necessary assets for the gameplay loop are finished, both as a visual novel and a stats management game. (Btw, Volcano Princess is also a big inspiration for mixing stats and visual novel segments!)
I of course can't make any promises on the exact timeline or order of things as this game is continuing past its game jam origins as a passion project of a bunch of uni students, but I can say that there are both things finished, just not published, and things being worked on that tackle exactly the points you bring up! Our programmers have been really amazing (Most of them learning Godot just for the game and practicing their experience with minigames and building the vn system from the ground up) and have been focusing on fixing more behind the scenes code, but hopefully once we're back to work after break and posting more content-oriented updates, you'll see just how awesome they are at making games that make sense with the environment ;D. Plus, as an avid Ren'Py shill I will not rest until we get all the features that'll make the vn play as smooth as butter!
TLDR; Dw!! We got you and this is DEFINITELY not a reflection of the gameplay experience, but I will make sure to update our page so that this a lot more clearer to potential players! Tysm for giving us such detailed feedback, (I can tell just from the sheer amount of properties you compared alone that you put a lot of thought into this comment) and I hope that eventually down the line, we'll be able to really show off a TRUE VxR demo with all the fixings! <3333