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(1 edit)

Exact Additions to make:

gui.rpy:

===================

Line 76

## The font used for naff's text.
define gui.naff_text_font = gui.preference("naff_text_font", "fonts/beer_money.ttf")
## The font used for naff's name.
define gui.naff_name_font = gui.preference("naff_name_font", "fonts/beer_money_names.ttf")

===================

This is to add a hide button to the game.

screens.rpy in the 2 quick menu sections. the first is for desktop users, who can press h or middle mouse button already, but the option is here. the second is for mobile users.:

===================
Line 262:  textbutton _("Hide") action HideInterface()
Line 1437: textbutton _("Hide") action HideInterface()

===================

Exact Changes to make:

gui.rpy:

===================

Line69:     define gui.text_font = gui.preference("font_1", "fonts/dum1.ttf")
changes to  define gui.text_font = gui.preference("text_font", "fonts/dum1.ttf")
Line72:     define gui.name_text_font = gui.preference("font_2", "fonts/KELMSCOT.TTF")
changes to  define gui.name_text_font = gui.preference("name_text_font", "fonts/KELMSCOT.TTF")
Line75:     define gui.interface_text_font = gui.preference("font_3", "fonts/KELMSCOT.TTF")
changes to  define gui.interface_text_font = gui.preference("interface_text_font", "fonts/KELMSCOT.TTF")
Line 176:   define gui.button_text_font = "fonts/Zamolxis-V.ttf"
changes to  define gui.button_text_font = gui.preference("button_text_font", "fonts/Zamolxis-V.ttf")

This allows the button font to be changed too.

I changed these to have more descriptive names, to make managing them easier.

===================

screens.rpy:

===================

Line740:    style_prefix "check"
changes to  style_prefix "radio"
Line742:    textbutton _("Default") action [gui.SetPreference("font_1", "fonts/dum1.ttf"), gui.SetPreference("font_2", "fonts/KELMSCOT.TTF"), gui.SetPreference("font_3", "fonts/KELMSCOT.TTF")]
changes to  textbutton _("Default") action [gui.SetPreference("text_font", "fonts/dum1.ttf"), gui.SetPreference("name_text_font", "fonts/KELMSCOT.TTF"), gui.SetPreference("interface_text_font", "fonts/KELMSCOT.TTF"), gui.SetPreference("button_text_font", "fonts/Zamolxis-V.ttf"),  gui.SetPreference("naff_text_font", "fonts/beer_money.ttf"), gui.SetPreference("naff_name_font", "fonts/beer_money_names.ttf")]
Line743:    textbutton _("OpenDyslexic") action [ gui.SetPreference("font_1", "OpenDyslexic.otf"), gui.SetPreference("font_2", "OpenDyslexic.otf"), gui.SetPreference("font_3", "OpenDyslexic.otf")]
changes to  textbutton _("OpenDyslexic") action [ gui.SetPreference("text_font", "OpenDyslexic.otf"), gui.SetPreference("name_text_font", "OpenDyslexic.otf"), gui.SetPreference("interface_text_font", "OpenDyslexic.otf"), gui.SetPreference("button_text_font", "OpenDyslexic.otf"), gui.SetPreference("naff_text_font", "OpenDyslexic.otf"), gui.SetPreference("naff_name_font", "OpenDyslexic.otf")]

I used OpenDyslexic as an example font here, as it is what was being changed to, but it should work for other fonts too. 

I also included changes to allow for the button font to be changed too.

===================

Character_names.rpy:

===================

In all of the naff charater definitions:

            what_font="fonts/beer_money.ttf", who_font="fonts/beer_money_names.ttf"
changes to  what_prefix="{font=[gui.naff_text_font]}", who_prefix="{font=[gui.naff_name_font]}"

===================

Why did Itch have to ruin the formatting?


Exact Additions to make:

gui.rpy:

===================

Line 76

## The font used for naff's text. 
define gui.naff_text_font = gui.preference("naff_text_font", "fonts/beer_money.ttf") 
## The font used for naff's name. 
define gui.naff_name_font = gui.preference("naff_name_font", "fonts/beer_money_names.ttf")

===================

This is to add a hide button to the game.

screens.rpy in the 2 quick menu sections. the first is for desktop users, who can press h or middle mouse button already, but the option is here. the second is for mobile users.:

Line 262:  textbutton _("Hide") action HideInterface() 
Line 1437: textbutton _("Hide") action HideInterface()

===================

Exact Changes to make:

gui.rpy:

===================

Line69:   define gui.text_font = gui.preference("text_font", "fonts/dum1.ttf")
Line72:   define gui.name_text_font = gui.preference("name_text_font", "fonts/KELMSCOT.TTF")
Line75:   define gui.interface_text_font = gui.preference("interface_text_font", "fonts/KELMSCOT.TTF")
Line 176: define gui.button_text_font = gui.preference("button_text_font", "fonts/Zamolxis-V.ttf")

This allows the button font to be changed too.

I changed these to have more descriptive names, to make managing them easier.

===================

screens.rpy:

===================

Line740: style_prefix "radio"
Line742: textbutton _("Default") action [gui.SetPreference("text_font", "fonts/dum1.ttf"), gui.SetPreference("name_text_font", "fonts/KELMSCOT.TTF"), gui.SetPreference("interface_text_font", "fonts/KELMSCOT.TTF"), gui.SetPreference("button_text_font", "fonts/Zamolxis-V.ttf"),  gui.SetPreference("naff_text_font", "fonts/beer_money.ttf"), gui.SetPreference("naff_name_font", "fonts/beer_money_names.ttf")]
Line743: textbutton _("OpenDyslexic") action [ gui.SetPreference("text_font", "OpenDyslexic.otf"), gui.SetPreference("name_text_font", "OpenDyslexic.otf"), gui.SetPreference("interface_text_font", "OpenDyslexic.otf"), gui.SetPreference("button_text_font", "OpenDyslexic.otf"), gui.SetPreference("naff_text_font", "OpenDyslexic.otf"), gui.SetPreference("naff_name_font", "OpenDyslexic.otf")]

I used OpenDyslexic as an example font here, as it is what was being changed to, but it should work for other fonts too. 

I also included changes to allow for the button font to be changed too.

===================

Character_names.rpy:

===================

In all of the naff charater definitions, replace all

  what_font="fonts/beer_money.ttf", who_font="fonts/beer_money_names.ttf"

with

  what_prefix="{font=[gui.naff_text_font]}", who_prefix="{font=[gui.naff_name_font]}"

Thanks for the help. I'm not at all a coder, and so I'll try this out for the next update. 

You' welcome. If you have any difficulties with these changes, let me know and I'll try to help.