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(+1)

I finally finished my game, and with that able to finish yours!

I would have liked to see a chart of some kind where I could see each animals values, I found myself clicking every animal trying to find the number I was looking for, though for how fast you made this game it's understandable.

Also on level 15 I got very confused because there were no brackets around the first 3 cages for the pemdas (maybe the same with level 20? They are a mystery but I used a lot of 1's so I didn't have to worry about it)

Otherwise it was a good game! I enjoyed playing it 

GG on beating the game! Glad you liked it :)

My original idea was that each animal's value was equal to the length of its name, but I had to scrap that since the distribution of name lengths is so uneven... there's plenty of 5s (PANDA, TIGER, SHARK, etc) but anything above 8 got really iffy, and as far as I know there's no english animal names with 1 or 2 letters (swedish has LO and ÅL (lynx and eel, respectively) but I didn't want to force people to learn a second language on top of the maths). I scrapped the name-length numbering in the last half-hour of development and just numbered animals sequentially, which is why there's no good system to see their numbers. It's probably less of an issue if you play the game back-to-back without long breaks.

The maths system has an implicit rule that every operation fully finishes before the next one starts, so a * b + c * d = ((a*b) + c) * d. I think one of the earlier levels cover this with an oddly-placed multiplication operator. This was made just to make the implementation of the maths system easier (it just steps through each operator and performs it using an ongoing total value and the next cage in line, with an invisible plus before the first cage. And when I say "invisible plus", I literally mean that there's an invisible plus operator there, that's how I implemented it).

(+1)

I'm a little glad you didn't do the names idea because I can't spell for the life of me so I would have failed. Not including the 1's and 2's might have been fine though, especially 1 because it just meant I could fully ignore multiplication and division. With that I could also just not put in any animals to substitute as 0 and also ignore any unwanted subtraction and addition. 

As for animal names if you want a 2 letter English name might I recommend the Ox. Want to keep a 1 letter animal you can stretch it a little and just add a B :) who needs the 'ee' anyway

"Ox" and "B" are genius! Definitely should've included those... maybe crunching yourself exhausted isn't the most effective jamming strategy after all x3 After all the Impossible Lair I've played recently, I definitely shouldn't have let a bee pun go past my nose like that... :P