Holy hecc this is such a beautiful game. So well made and incredibly polished, so I really wish I could only have praise for it but I have to agree with other commenters: the game is too punishing for a gamejam. I really really wanted to get all the lore fragments and finish the game but after failing the final(?) gauntlet 5 times and falling to the bottom of the tower I just can't. I spent over hour on this and about 50% of that was just me climbing back up to the place where I was previously.
Making punishing games isn't necessarily bad, in fact one of my favourite games is getting over it but in the time I spent not even experiencing anything new in this game I could've looked at like 4 other submissions. A tab in the escape menu that lets you teleport to any extinguished bonfire would make this game a 1000 times better.
I love everything else about the game though, the movement, especially the dash feels very satisfying and precise. The part where you have to jump right at the end of a dash to keep the momentum is really cool, it was a very clever idea to put a little green circle to signal where you have to start the dash from. And the lore fragment thats there is a really good reward for it (my working theory is that we play as the Lilu). Overall one of the coolest games here that i sadly wont be able to finish.
PS.: Another small thing that I noticed is that looking up makes the game really struggle. This doesn't really impact the experience but I thought you might appreciate feedback on things that might be worth looking into