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Holy hecc this is such a beautiful game. So well made and incredibly polished, so I really wish I could only have praise for it but I have to agree with other commenters: the game is too punishing for a gamejam. I really really wanted to get all the lore fragments and finish the game but after failing the final(?) gauntlet 5 times and falling to the bottom of the tower I just can't. I spent over hour on this and about 50% of that was just me climbing back up to the place where I was previously. 

Making punishing games isn't necessarily bad, in fact one of my favourite games is getting over it but in the time I spent not even experiencing anything new in this game I could've looked at like 4 other submissions. A  tab in the escape menu that lets you teleport to any extinguished bonfire would make this game a 1000 times better. 

I love everything else about the game though, the movement, especially the dash feels very satisfying and precise. The part where you have to jump right at the end of a dash to keep the momentum is really cool, it was a very clever idea to put a little green circle to signal where you have to start the dash from. And the lore fragment thats there is a really good reward for it (my working theory is that we play as the Lilu). Overall one of the coolest games here that i sadly wont be able to finish.

PS.: Another small thing that I noticed is that looking up makes the game really struggle. This doesn't really impact the experience but I thought you might appreciate feedback on things that might be worth looking into

Thanks so much for the kind words! It's so glaringly obvious to me in hindsight that a "Getting Over It" style game is not a good fit for a game jam, but well, now I know. For what it's worth, I do plan on updating the game as soon as the judging period is over to add a sort of "checkpoint" ability as well as some other fixes I didn't have time for during the jam.

I'm really glad you figured out the momentum trick for getting the 8th tablet! I wanted it to be subtle, but not impossible to figure out, so to hear that someone managed to find it on their own makes me happy.

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I'm glad to hear that! Obviously lack of time can screw plans over, I wanted my game to have so much more stuff in it too but i simply couldn't do it all before the deadline lol. Tbh difficulty is quite hard to gauge, I also made mine way too difficult. I'm definitely gonna check out the update tho, cant wait :>