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oh, I didn't know that about the volume mute thing, thanks!
which dictionary are you using right now? i thought it was listed somewhere but i can't find it

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I don't really remember where I found this one. I've made several word games and every time I've searched for word lists for such, it seems to be the same few lists that are available. The other one I've used seems to be bigger one at least (4 megs in comparison to 2 that is used here) but also has more not actual words like 'xxx'.

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i really wish i knew more about making games like these because it sounds like your options are pretty limited, but i wouldn't even know what to tell you to do about it T-T if this is the best dictionary at your disposal, that's totally understandable.

i guess my main issue with it was that there were several words that i didn't expect would be words at all, and sometimes when i check for a definition, there isn't one that comes up. learning the definition would help me remember the word and learn the dictionary you're using.

so if there were definitions for every word, that would really help me, though i can't speak for other people. and maybe if there was an option to click through definitions when multiple words are made at once? hope that makes sense!

edit: i really appreciate the non-conventional definitions, by the way. i like seeing a word i think i know, looking down at the definition, and seeing something i didn't expect. i always love learning new things, especially about language lol

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It's not really that limited. Basically it just needs to be a list of words in any format really. An online tool like wiktionary wouldn't really work as it needs to check so many different letter combinations if they're a word each placement (6 checks in the most simple case of placing two 2x2 blocks next to each other) so it would become slow.

Yeah I like the definitions too. I remember testing out the game while I was originally making it seeing some unexpected word being made thinking "is that even a word" and that gave me the idea. Learning new stuff is great and if I see an opportunity to offer such in my games, I always take it. And that's why I show random definitions of the word too. Even if you know what you're using, you might still learn some new use case for the word. Even though as a flip side it seems to confuse some people to think it's displaying a "wrong" definition even though every obscure one is is pretty as legit as the common intended one.

Obviously having definitions for everything would be optimal but sadly it's not quite feasible. I'm just using a single source for them (https://dictionaryapi.dev/) and even though it has like all the "normal" words, it doesn't have everything. I don't think any source would. Even adding something like wikipedia/wiktionary wouldn't probably cover everything and would be a lot more difficult to fetch and format too. And of course AI could be of help too but would get a lot more complex to implement for such a small feature.

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fair enough! i'm incredibly uneducated on making games so i never know if any of my suggestions would be easy or even possible to implement. thanks for listening and explaining! i'll probably be playing this game until the end of time lmao

edit: i just now saw the new updates, thank you for the volume controls!!!! and the updated dictionary!!! i'm excited to play this new version for 6 hours while i listen to a youtube essay