Nice atmosphere, clean crispy graphics and small touches, like colored collars.
Good selection of music theme, wish there was other ingame sound as well.
Design:
Balance is rather bad.
There is no real reason for example to have more than one farm at all times, so you just build it, assign someone to it, and forget about this game mechanics altogether because building houses for a ton of soldiers is a far more taxing task then getting food for them.
So this is essentialy a non-mech.
Fog of war in this game is very strange. It is there, but you can see the number of enemy units through it, which kind of ruins the purpose. Fog should at the very least hide enemies to be a useful mech.
Battle is flawed in a sense that enemy units don't behave as a whole but rather as individuals so you actually can beat opponents easily with a much smaller number of your forces.
I believe nobody of my soldiers ever died.
Probably if enemies were at least territorial - i.e get angry at any of your units going on their island, that would be a bit more interesting.
Enemy buildings are not capturable, which makes islands with enemies just islands with enemies - there is no extra reward associated wih them - you can use their farms but again you don't need a lot of farms in the first place.
Unless you go with a small but frequent groups of disposable attackers tactics.
What you REALLY need is housing, but alas you can't capture those "sombody's house"s
(you can force player to use small squads approach by limiting resources to build housing)
Bugs:
[On Linux]
Main technical issue i encountered is when building houses, the house ghost is not always there (even when info tab pops up) and when you click on earth with no ghost nothing happens.
So basically you need to try to build a house multiple times which makes it a tiresome process.
[On web]
Web version ended up unplayable for me. Each time a worker does sth, the game glitches out with resource numbers flickering until the worker is done.