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Thanks so much for playing!  We have big plans eventually there will be 4 colors of prima materia to match the 4 stages of alchemy, we have 20+ sigils with proposed effects and names identified  we need to code into the game.  Stones will be permanent potions, and enemy ai right now is extremely basic.  A tutorial is also going to be necessary!  We plan on participating in the improve my game jam, and will probably push a large update for that.  The bottling feedback is also on our to do list, I was hoping eventual bottle could be an effect of potions or stones (like an extra buy in the game dominion) but we need to move it to the apparatus for now so the game is more intuitive.