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An absolutely beautiful game that has an insane amount of polish and content for a 2 week dev period. 

So first of all let me get get the bad out of the way. The boss is unnecessarily hard. I didn't finish the game because of it, which up until that point was fantastic.

The reasons why the boss are too hard and irritating are that up until that point there isn't much difficulty in the game at all pretty much every other enemy is easy to deal with then suddenly the boss is insane! The left hand hits me 75% of the time and I can't get out of the way and the right hand sweeps waaaay too high if it starts while your character is jumping. Which are you 90% of the time of the fight to hit the boss. So it's only if you are sitting on the ground waiting on the attack does it actually go low enough for you to safely jump over it. Finally the fact that there's no checkpoint immediately before the boss and you have to do that big climb again from 3 rooms away was just too much for me.

Also the character moves too slow and without a dash or something it really drags things down.

Now that all that is out of the way let me just say that this game is absolutely beautiful, the pixel art, the character design, the tilemaps, the parallax backgrounds. It's all so well designed and crafted that I can't believe this was done in 2 weeks. What an insane level of polish. 

Not to mention the UI and items. The potions were super cool too, although I think the particles need to be turned down a bit as they made it kinda hard to see sometimes, even if they are cool.

The audio is fantastic from start to finish. The character SFX are varied and great as are the rest of the SFX through the game. The music is non-stop bangers.

With the exception of the slow movement speed and lack of dash the gameplay is great. Using the different potions to remove barriers and traverse the environment was great. By the end with the combination of the explosive potion and slime potion I felt like I was back in portal 2 jumping around and bouncing from place to place. I was super confused about the introduction of the explosion potion though cos it comes out of a thing on the ceiling and anyone would dodge that normally as it's an explosion right? Only after feeling stuck did I jump into it and realised it was safe and the intended way forward.

I played on keyboard and it was a bit iffy at times but nothing that stopped me playing or got in the way. I didn't realise for quite some time though I could aim my potions with the directions though so at first I was trying to line up my shots from a distance to throw them. Thankfully I figured it out.

I would have loved to finish the game but with the boss mechanics seeming really unfair and the lack of nearby checkpoint it just wore me down after several attempts.

Overall this game is fantastic is almost all regards with a few light tweaks I could see this being a full game on Steam in the future and It wouldn't surprise me at all.