Great showing Quellus. Character movement feels good and the attack timing seems like it is in a good place. Also your tile mapping (regardless of most things being stand in visuals) looks great. I never had a moment where I felt lost when moving around the map. Duke McDukerson is also fantastic.
So far my only critique would be the visual (perhaps mechanically as well) placement of the attack. It seems like it is offset towards the characters feet and has a longer reach in the downward direction while the upward direction seems to result in me getting hit more frequently.
All in all, I enjoyed what I saw here and I'm looking forward to future updates.
-Azirin