This game is lovely! Feels like a really unique take on a Bullet Heaven/Survivors-like game!
Quellus
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It took me a while to figure out where the health bar is (on the back of your tank), and I thought the floor was going to kill me the first time it turned red. I'd also love a way to reload my guns when I only have a few bullets left and there's no enemies nearby.
Regardless, this game is really fun so far! The panic is real when I'm running to refill my ammo hoping they won't be able to attack the tower before I get back. There's a lot of features and mechanics here that I'm excited to see when they're used to their full potential. The current main map doesn't showcase any cool ways to use the shift mechanic, but I can imagine some map designs that could have really cool places to teleport to using it. I'm excited to see more maps added!
This game is just so full of charm. My viewers and I loved it. The navigation is confusing at first, but it's also really cool and pretty unique take on 2.5D. A simple map or some roadsigns or something could help alleviate that confusion.
Regardless, the characters are adorable, the art style is so good and cute, there's just so many voice lines with unique characterization, I audibly gasped at a few plot twists, and I'm really disappointed that the inanimate mushroom couldn't make it to the party after I placed the invitation next to it.
Incredible game!
Thank you!
Thank you so much! Our original intention was to allow the player to make decisions that would settle the storytellers' bickering and drive the story in different directions. It was a little overly ambitious in hindsight. We had a few more puzzles planned as well, but getting the art, story, and code together for additional puzzles was just too much time for the jam. I'm so glad you liked it :)