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(+1)

I had fun playing this game! The art, sound, and music were all really great too! It felt very well put together. I really liked the diversity of mechanics at play, lot's of stuff to think about at once (e.g., ammo, fall speed, switching between light and dark, and so on). The game is very difficult, but at least to me that felt intentional, and it works nicely as you get better at it and get upgrades. It really makes you divide your attention a lot, which makes for a great challenge!

Here's some feedback if you expand on this more:

  • It didn't seem like the restore health potion would be useful because of the checkpoints so I never took it. I am very glad there were checkpoints though and didn't need to rely on healing myself--I think at that point the game would have been too hard for me to get through. 
  • Some projectiles felt very hard to avoid, especially since they seem to go through other blocks. I guess it felt doubly hard if you were falling into them--they're moving fast and you might be falling fast. It is fun to try to dodge them by toggling the light/shadow, but usually that means I end up falling faster since the shots and floors usually match if the shots are coming from below you. It's tricky because the challenge of the game is fun, but I think this part felt slightly more frustrating for me. Maybe just a bit more tuning with some of that if you find more of this experience with more playtesting.

Overall, really great job! It's awesome how polished you made this!

(+1)

Thank you for playing!
On the last day of the jam when I was crunching to finish, tuning down the speed of the enemy projectiles was on my list of things to do after I finished the ending of the game. Unfortunately I just didn't have the energy to go do it lol. I spent the final few days of development constantly thinking "Those projectiles are too fast" so I'm totally in agreement.
And the health potion is totally underbaked. It's only application is to heal if you finish a level with low health, but I hadn't even thought about intentionally dying to heal lol. I should probably recontextualize healing for the updated version.