Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+2)

Proud to have become the life of the party!

Brilliant execution. You nailed the same kind of tactical consideration that is a hallmark of good deckbuilders like Slay the Spire, where you don’t simply want to add new cards but also get rid of old ones. I’m a bit surprised by the reviews that say “I couldn’t move much when I used 5 skills and only one movement card”. Yes, the game already allows you to just use one skill and one movement card if you were not so lucky with movement options! Throw away cards that are detrimental to your situation! But maybe that’s just deckbuilder experience, hehe.

The cards are varied enough that multiple play-throughs feel different. I also love how the game doesn’t throw all options at you from the get-go, but only displays the controls for level ups when you actually need them.

I’ve got only two little issues. First, I’ve played this on my macBook with a touchpad, and moving the cursor around fast enough to keep up with the beat was pretty hard. I imagine the game was optimized for a mouse. Maybe adding an option to slow the BPM down a bit would have been nice for accessibility. Second, the card’s descriptions are very fun, but also hard to correlate with what they will end up doing. Maybe that was intentional for the feeling of discovery, but I found it a bit annoying. Having a short effect description and some flavor text would have been nicer for me at least.

But yeah, nothing that really impeded my fun much. You did an awesome job!

PS: those blobos are definitely just axolotls, you cannot convince me otherwise.

(+1)

Yeah, the game is definitely designed to be played with a mouse (or gamepad) and would be a challenge on touchpad.

I have a ton of deckbuilder experience personally, so to me discarding cards from your deck being OP is a pretty natural thing, but I’m sure it’s counterintuitive for players who are less experienced in the genre.

About card descriptions, it’s not so much intentional, and moreso that I wrote them all at 4am on the final day after adding most of the actual game content + playtesting + balancing etc :’)

Glad you enjoyed the game!