The game is accessible and easy to learn, each entity is well distinguishable.
I encountered the same bugs as Houkime and two others on top:
- If units die, they still count towards the limit. So in case you have as many units as your houses can support and you lose all your workers, you can't build anything or recruit new workers.
- Healing behaved a little odd at times, refilling the health bar completely for a moment before going back to the correct value. Plus if one unit has, say, 18 health any you heal it, it has 22 afterwards.
From the design perspective I found that units clobber too much together, so when in combat you can't reliably pick a certain unit. It would be nice if the workers were able to fight back a bit. And if you have soldiers and workers selected at the same time, right clicking on an enemy did not make the soldiers engage combat it seems.