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(+1)

The game is accessible and easy to learn, each entity is well distinguishable.

I encountered the same bugs as Houkime and two others on top:

  • If units die, they still count towards the limit. So in case you have as many units as your houses can support and you lose all your workers, you can't build anything or recruit new workers.
  • Healing behaved a little odd at times, refilling the health bar completely for a moment before going back to the correct value. Plus if one unit has, say, 18 health any you heal it, it has 22 afterwards.

From the design perspective I found that units clobber too much together, so when in combat you can't reliably pick a certain unit. It would be nice if the workers were able to fight back a bit. And if you have soldiers and workers selected at the same time, right clicking on an enemy did not make the soldiers engage combat it seems.

Hi and thank you for your feedback.
- for the first bug it is intendend-ish, even though I just forgot about a better implementation and so it is just confusing, as you found out and I can totally understand. 
Here's a better explenation: only simple villagers are supposed to build stuff and gather resources, and soldiers are supposed to fight only. In this way you should balance as you prefer the number of soldiers and workers you decide to spawn.
If you lose all of your workers it is an indirect 'game over', as I intended... but I didn't implement it right, and maybe I forgot to actually make a game over screen if this condition happens, or at least explain this in the "tutorial" section. So thank you very much for pointing this out.

- the healing part was very rushed and didn't even notice this bug. Thank you for letting me notice it, just have to add a little 'if condition' and everything will work fine... I'll for sure do it as a first fix after the jam :P

The units managing part was very hard for me to develop and I'm totally aware that it can be quite tricky and stressful to select some units. It is hard to manage an Isometric perspective in a 2D world  with several areas, collisions and navigations path.
Actually the "right click on enemy" feature is not something that I implemented, even though it is a basic part, due to several facts. You can just move units towards the eniemies clicking on the closer spot to them and they will start fighting. I will of course add this little simple feature.

Anyway thank you very much, I'm going to add these bugs to the page too! :)