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(2 edits) (+1)

I really like the ambiance of the game and the visuals, I think it really is it's strong suit but I feel like the game lacks a little bit of gameplay. It's a personal preference but I ended up just following the objectives until I got the jumpscare at the end.

I think the use of dialogue in addition to the sunset is a great way to add tension to the game, knowing that something is gonna get agressive eventually puts a great feeling of dread to the rest of the game. I think that adding a little more sounds to the environment could have helped though, maybe a little forest ambiance or noises heard outside the house to sell the idea that the intruder is really close to you.

The only major personnal complaint I would have is the message at the end, I think saying "Forgot about your flashlight" works great has a way to sell to the player how they messed up, however,it removes the hability for the player to figure it out by themselves. It's a personnal issue so you don't have to listen to it but I think it was worth bringing up.

Otherwise great job on making such a tense experience!