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Man, what a gorgeous looking game. Really clever use of the Alchemy theme, congrats!

An ingame tutorial would've been nice. I got soft locked out of the game, I used up all my alchemical ingredients, and I couldn't start a new battle. If there's a way to get more ingredients, I sadly never found it.

Hope you all come back to polish the game a little! A tutorial, some ship health display and overall an indication of my effects doing anything would do the game wonders!

Best of luck in the future!

Hello again! Thanks for playing; delighted you enjoyed.

The way to get more ingredients is supposed to be as a result of successfully completing missions… but the softlock potential of a experimentation-punishing restore-only-on-victory-death-spiral ~~not-tested-enough~~ system is, in hindsight, predictably quite high! It’s definitely first on the to-do list for updates; both a tutorial-like way to experiment with effects without punishment for losing them, and a clearer approach to refreshing your stores.

Ship health display is another good thought - our commendable artist, Jordan, made some assets for that (and status effect markers) but for time constraints that idea ended up getting cut. With interest though, implementation is definitely on the list.

Thanks for playing, and the well-wishes - the feeling remains mutual!