Hello again! Thanks for playing; delighted you enjoyed.
The way to get more ingredients is supposed to be as a result of successfully completing missions… but the softlock potential of a experimentation-punishing restore-only-on-victory-death-spiral ~~not-tested-enough~~ system is, in hindsight, predictably quite high! It’s definitely first on the to-do list for updates; both a tutorial-like way to experiment with effects without punishment for losing them, and a clearer approach to refreshing your stores.
Ship health display is another good thought - our commendable artist, Jordan, made some assets for that (and status effect markers) but for time constraints that idea ended up getting cut. With interest though, implementation is definitely on the list.
Thanks for playing, and the well-wishes - the feeling remains mutual!