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Hey, uh... I had a lot of custom palettes (all .gpl format), and they're suddenly all gone. Thankfully I can grab most of them again pretty easily, but there were a couple of custom palettes that I'd made that I was hoping to get back. Are they still stored away somewhere? They're not in the AppData path like they used to be (I'm on Windows 10). :/

I imported all my old .gpl palettes, but upon exiting and reopening the program, I have to re-import them all again. I've even tried making changes to the palettes to see if they would save, but they don't. (If there's a better place for me to report bugs like this, please let me know!)

Hello, thanks for the bug report! The palettes should be at `AppData/Roaming/pixelorama/Palettes/`. It seems that, for some reason, Pixelorama is not able to save palettes in your computer. Do you have an antivirus installed that is perhaps preventing Pixelorama from saving files to AppData?

Also, can you check if the folder inside AppData/Roaming starts with a capital letter? It should be "pixelorama" and not "Pixelorama" as it used to be in versions 0.x, but Windows is not case-sensitive and can't tell the difference,.

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I changed the folder inside AppData/Roaming to "pixelorama" but it still won't save most of the palettes. It's weird, it saved a few of them, but it won't save any others.

Here's a screenshot showing a freshly imported palette; notice how the program shows what the file path is supposed to be, but the file isn't showing up in that directory. Even when I edit the palette or close the program, it still doesn't show up.

Just reporting that I'm also having this issue, even after renaming the AppData folder to use a lowercase 'p'. Creating a new palette from current sprite seems to work, the files are created in that AppData folder. But when I open some .gpl files, a quick 'Failed to save palette' message appears briefly. The palettes seem to work as expected, but the files aren't created, and they are no longer available when I open Pixelorama again.

Hello! I think I may have fixed the issue. The fix will be available in the next version (1.0.3), but if you want you can download the nightly version to confirm whether it has indeed been fixed. https://nightly.link/Orama-Interactive/Pixelorama/workflows/dev-desktop-builds/m...