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When is this happening to the enemies, which of Flares's moves so I can pin point the issue? So I should make them be less in the air and make them float to the ground faster.  I'm trying to understand so I can put this in my notes so I can make the necessary corrections and enhancements. The feedback is going to help a ton. If you have any examples, link me to them so I can take a look. The game isn't  up to the level I want it so I'm aware there are many issues.

I apologize for getting back to this so late.
I can use your video for reference since I'm not exactly great with figuring out how to record stuff on a computer.


The first combo with the Spiked Cleat Kick at 0:02, the two enemies beneath the Morning Star Drop Kick at 0:06,

The hit stun that occurs afterwards lingers a bit too long. I feel you could reduce the amount of hitstun time on the enemies by about half, though I could be overestimating.

On further inspection it seems to be happening whenever an enemy's movement forces them to collide with a surface, with the enemy at 0:02 bouncing off the invisible wall at the right and the two at 0:06 probably colliding against the floor, though I'm not exactly certain!